As well as fun and food, a lot of incredible projects were also created during Kinecthack London. Check out the following videos for a taste of what our attendees were working on:
Full list of projects presented during show-n-tell:
- Pong in Kinect - variation of the classic game pong controlled by either Squats or Press ups
- Sphero Slalom - Kinect controlled Sphero device, a remote controllable ball.
- Flight of light - 4 Player Unity game which was adapted to support Kinect input
- James Aliban's Vase maker - Through the use of the Kinect camera and Ppen Frameworks James created a host of weird and wonderful psychedelic 3D vase visualisations
- Squat analyser - exercise form analyser
- Skelexplore - skeleton and muscle explorer
- Do it for Walt - Disney devs prototyping interactive theme park guide with funny mask + gloves picture sharing
- Kinect + Occulus - Tom Bonner worked tirelessly to add extra immersion to an Occulus VR experience by adding limbs via Kinect data
- Flappy Box - 4 player, flappy bird clone with kinect powered jump-to-flap! Hilarious and exhausting.
- Music Machine - Interactive music making where body position controls the audio
- Skynect - Kinect to Skype camera integration
- Kinect Graphics - Experiments in Kinect powered graphics visualisations
- Kinect talks - Fernando used Kinect to create a tool to assist a 5 year old sufferer of cerebral palsy utilising simple body movements to voice outputs
- Hole in the wall - Unity game using Kinect gestures to push shaped blocks into a 3D advancing wall
- Box sizer - Kinect camera and depth detection to measure cardboard box sizes for a logistics company
- Multi-kinect server - Sending compressed Kinect sensor data over TCP to solve the sensor proximity challenge, also merging of multiple Kinect sensors to offer full 360 point cloud data
- Bubblecatch - WPF powered multiplayer game where players have to catch bubbles and avoid explosives
- Kinect Juggling - Using Kinect sensor data to identify a thrown ball in a juggling context to analyse path and accuracy of juggler. Impressive tech and great potential for a juggling learning tool.
- Kinect Kombat - Prototype first person beat-em-up, throw fireballs!
- Helicar & Lewis - Placing 3D characters in a modelled 3D world, to be taken on the road to enable children to visualise their imagined environments
- Kinect Shooter - Kinect enabled gun weilding shoot em up
- 3D Fuser - Mapping kinect sensor camera data to 3D models
Feedback from the event has been overwhelmingly positive, everyone seems to have enjoyed themselves and some really fantastic projects were born. Nothing is confirmed yet but we're certainly keen to organise another event so watch this space!
Some other's thoughts on the event: